JRPG Appreciation Post: Discovery In Final Fantasy XV's Big Open World
Once upon a time when I was getting back into video games (thanks to Persona 4 Golden ), I was a big fan of Skyrim. I’m pretty sure it was my first open world game, so being able to travel across such a large map and find new quests, towns and things to do outside the main story was freeing compared to the linear worlds I was used to. This isn’t to say I dislike linear worlds; I actually like having a clear goal and a way to get to it. But playing Final Fantasy XV has reminded me that open world games can combine the main story linearity that I’m used to with a giant open world sprinkled with quests, monsters and dungeons to discover to. The world of Eos in Final Fantasy XV is a great example of this and an open new backdrop to a great new story. Usually Final Fantasy has a very direct path to a goal, with a world that aims to take you from A to B in a fairly direct fashion. Yes there are side quests, but in recent Final Fantasy games they generally don’t stray far from pushing you tow...