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First Impressions: Yakuza Kiwami 2 (Demo, PS4)

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If you’re like me and enjoyed the outrageous combat, outlandish villains and wide-range of mini games available in Yakuza games like the recent Yakuza 6, Yakuza Kiwami 2’s version of these things in its demo makes it look like an intriguing experience. With a new city to explore, Kiwami 2 features a lot of what’s made more recent games in the series feel good mechanically, along with a stylish visual flare that make it easy to forget that Yakuza 2 was originally a PS2 game. With a few new mechanics that save it from feeling too similar to the last Yakuza game and a wealth of new activities in this demo alone that keep the charm of the Yakuza series while adding plenty of new things to play with, Yakuza Kiwami 2 seems to be a satisfying new take on an older game in its series that is easy to pick up for those who’ve played the newer games in the series. Yakuza Kiwami 2’s demo begins in the second chapter of its story, scratching the surface of what will no doubt be a bigger narrative. T...

Review: Yakuza 6 (PS4)

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I never thought I’d be playing a game called Yakuza for the story, but Yakuza 6’s well-written story and characters made this experience a stand-out in JRPG stories this year so far. With an activity-filled open world and satisfying action combat with familiar stat-building systems, these things ended up being the cherry on top of a story that kept me coming back for more with its deep and emotional look into its tough characters that always had multiple sides. I thought this experience would just be a bunch of fights and open world exploring before I played it, so I’m pleasantly surprised that it ended up having a deep story that hooked me in from start to finish and with many of its side activities and stories still left behind, I’m glad its great demo convinced me to try this deep and interesting world. For fans of previous entries of the Yakuza franchise, Yakuza 6 serves as the final chapter in Kiryu Kazuma’s journey. For me, however, it was my first Yakuza game, although I never f...

How Yakuza 6’s First Hours Pleasantly Surprised Me

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I don’t know about you, but when I think of the JRPG genre, the Yakuza series isn’t one of the first that comes to mind. Before that are usually the many fantasy games with deep stories, combat and worlds that the genre is widely known for, such as Final Fantasy and Persona, so if you haven’t tried the Yakuza games, you may be surprised to hear that Yakuza shares more in common with them than you think. When I downloaded Yakuza 6’s demo and played its first few hours, I expected to be running around in an open world, running into fights along the way in a plot with a rough tone but what I didn’t expect was a moving emotional story that can rival some of the big current JRPG stories well. Combined with JRPG systems and a big world, Yakuza 6 is a JRPG that appealed to me way more than I would have expected and has completely drawn me in with its well-written introduction to its story. After watching others talk about Yakuza 6’s wacky mini-games, I decided to download Yakuza 6's demo ...

JRPGs I Played in January 2018

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January was a very good month for JRPGs and also a month where I had to quickly accept that it would be impossible to play everything. After all, I started the month on the tail end of December’s Xenoblade Chronicles 2, and while I had a solid game plan in the form of Digimon Story: Cyber Sleuth - Hacker’s Memory for January, various experiences from betas to demos to indies kept popping up and all I could do was try stick to my plan while playing what I could in between. I did manage to try a lot of the experiences I wanted to try in January for varying lengths of times and feel positively about most of them, so here are all the JRPGs I Played in January. JRPG of the Month:  Digimon Story: Cyber Sleuth - Hacker’s Memory Digimon Story: Cyber Sleuth - Hacker’s Memory has been the JRPG I wanted to start 2018 with ever since it got given a release date thanks to the first one making me fall in love with my PS4 . Armed with my PS4 again, I entered Hacker’s Memory with not much knowle...

.Hack//G.U. Last Recode’s Convenient Area Word Dungeons

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Have you ever been stuck at a point in the story of a JRPG and needed somewhere you can level up quickly but all the random battles are giving either too little EXP or are frustratingly difficult? I know it’s happened to me too many times. In .Hack//G.U. Last Recode though, this is an issue I haven’t experienced once, thanks to its convenient and forgiving dungeon creation system through Area Words that create custom dungeons tailored to the parameters of the words you used. Whether I’ve been under leveled or wanted to be safe before going into battle, .Hack//G.U. Last Recode’s innovative way to unlock dungeons both in and out of the story have been incredibly useful for leveling between story moments and I’m appreciative of how they’ve kept Last Recode both challenging, yet frustration-free. In .Hack//G.U., Area Words are used to create dungeons and other areas based on the combination of words, whether it be for story moments, quests or for leveling. After I noticed characters freque...

Review: Blue Reflection (PS4, also on PS Vita and PC)

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Blue Reflection promises a lot at first glance by seemingly drawing inspiration from popular series like Persona, along with taking the wonderful high school magical girl trope into JRPG land. As a magical girl JRPG, it succeeds in a lot of ways with its enjoyable combination of a traditional turn-based battle system combined with active elements and a unique overdrive mechanic. In school life, it's an enjoyable social sim with clear progression that encourages exploration, even if it can feel a little repetitive sometimes. But this didn’t bother me much as between school and magical girl life, Blue Reflection’s enchanting story about emotions and wishes kept me fully engrossed and although it is not without imperfections, there’s a lot to love in this story heavy, magical girl JRPG. Blue Reflection’s emotional story follows the worthy protagonist Hinako, a high school girl previously known for her ballet prowess that has injured her knee badly, preventing her from being able to da...

First Impressions: Project Octopath Traveler (Demo, Nintendo Switch)

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As someone who tends to prefer modern graphics over the old-school JRPG kind, you can imagine my surprise when I found Project Octopath Traveler’s demo impressing me. Don't be fooled by its 16-bit art style; Project Octopath Traveler boasts the polish of a current gen title in every way it should, from its well-written engaging preview at its story to a fun battle system that makes simple strategic additions to the turn-based system I already loved. As a game that was nowhere to be seen on my radar prior to this demo, this introduction to Project Octopath Traveler puts its best foot forward and shows an intriguing concept with a well done delivery so far. Feel free to watch the video version here! You could be forgiven for thinking Project Octopath Traveler is a strange word choice for this working title, but it makes sense when you consider its concept. With ‘octo’ signifying the number eight, Project Octopath Traveler gives the player a choice of one of eight different heroes sto...

The Great Way Final Fantasy XV Embraces Screenshots (and What Other Companies Can Learn From It)

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There was once a time when video games didn’t support screenshots, a dark time indeed. But enter the social media age and it’s an assumption most games will support them in some way. It’s a feature that has had its effect challenged recently, with some developers implying that a screenshot has the potential to ruin a story heavy experience. At the other end of this is Final Fantasy XV , which embraces screenshots to their fullest potential and helped make a JRPG with a lot of customisation features such as costumes and mostly a non-linear exploration feel even more personal. Feel free to watch the video version here! Since every current gen console supports taking and sharing screenshots in some way, Final Fantasy XV took this idea and ran with it, making one of the core characters, the cheerful Prompto, a photography lover and photography AI. They developed a unique AI system that takes photos in real time and at the end of the day, Prompto (like any good photographer), shows you the ...

My Hourly Stages When Playing JRPGs

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In the last few JRPGs I’ve played, I noticed something interesting: my general feelings during JRPGs remain almost the same throughout my hour count. If a game is good, I’ll usually know around the same hour count I realised other games were good. If a game isn't great and I decide to keep going with it, I can also see similar thought patterns based on how long I've been playing. I'm genuinely curious if other people have these, so here are mine and feel free to leave yours in the comments! The first 10 hours: Learning the game No matter whether a game is good or bad, I feel I never truly understand what the story or mechanics are until I'm coming up to the 10 hour mark. Personally, I'm not someone to get good at mechanics straight away, especially with JRPGs having different systems to learn among other things. While I can of course play the game before this, it takes me around 10 hours to feel like I’ve truly got the hang of the system (unless it’s really simple)....