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Menampilkan postingan dari November, 2017

Console First Impressions: Nintendo Switch (Trying the Nintendo Switch As a PS Vita Fan)

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Before I got my Nintendo Switch, I was utterly determined to keep my feet planted firm on Vita Island. The PS Vita is a handheld I’d spent hundreds of fond hours with and on a sentimental level, I didn’t want to throw them away for another portable console . But the idea of a bigger screen, the total ease of switching between home and portable, and a more powerful handheld console had all been things I wanted to see for a long time, so with these in mind I eventually got a Nintendo Switch. I’ve spent less than a few months with my Nintendo Switch, but I already feel quite positive about it, with the portability and convenience of it already feeling superior to another portable console I loved for so long, I can see the Nintendo Switch already becoming a big part of my portable gaming life. When the Switch was first announced, the main thing that appealed to me was the seamless ability to take a handheld from home to on the go instantly and without restrictions. I was always happy I cou

Review: Despair Dungeon: Monokuma's Test (Danganronpa as a JRPG!)

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Spoiler Warning: This is a video related to content in Danganronpa V3. It will contain no story spoilers, however it is related to end-game content unlocked after completing V3’s story. If you want to keep these features a surprise, you honestly probably shouldn’t watch this video. But these features and mini-experiences don’t tie in with the story, so it’s up to you if you want to proceed at your own risk! A Danganronpa JRPG with characters from all three main Danganronpa titles is almost a dream come true for me. I’ve been a fan of the Danganronpa series since the first one and because it’s generally a visual novel rather than a JRPG, it’s always been a guilty pleasure of mine in my spare time. To my delight, Danganronpa V3’s mini-game Despair Dungeon: Monokuma’s Test is a retro-inspired mini-game that boasts what you should expect from a dungeon crawler JRPG, with its many floors to dungeon crawl through and a unique class system, along with its unique leveling and stat-raising syst

First Impressions: Ys VIII - Lacrimosa of Dana (Demo, PS4)

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While I haven't played a full Ys game before, I've always heard good things about the series, but I never knew why it was good. Trying the Ys VIII demo and its highly explorable map as a fan of exploration in recent JRPGs really got me curious about the Ys series with its many collectibles and multi-floored areas. The demo doesn’t tell much about the story or its characters (probably for the best as I hear its localisation is getting an update) and it instead seems mostly focused on showing off its quick action combat and interesting landscapes. So far, these aspects made me really want to try more with smooth gameplay that was a fun peek into the full game, just like a demo should be. Ys VIII’s main character is Adol Christin, an adventurer who is accompanied around the demo’s interesting areas with his two companions. According to Ys VIII ’s website, Adol was on a boat heading to another place when it got attacked by a sea creature and after that, he found himself stranded o

A Look at the Parallels Between Blue Reflection and Persona 5 (Is it Magical Girl Persona?)

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If you’re anything like me, anything described as a magical girl JRPG mixed with Persona is almost guaranteed to be something I’ll be interested in. This was how I heard people describing Blue Reflection before I bought it and pretty much sealed the deal for me getting it, but I didn’t realise just how many similarities there would be. When I began to really see these similarities in Blue Reflection, I became a little skeptic at first. While the idea of magical girl Persona was why I bought it, I’m usually not interested in something that blatantly rips off story ideas. Luckily Blue Reflection for the most part makes the ideas it seems to have borrowed original, but I found the similarities interesting nonetheless, so I wanted to talk about the parallels between Blue Reflection and Persona 5 and how the two good games are similar, yet different. Dungeon Premise Blue Reflection and Persona 5 both share the concept of big dungeons created from people’s joint hearts and shared state of

JRPGs I Played In October 2017

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With a brand new Switch in hand, I entered October with pure excitement after an August and September fairly quiet on new JRPG releases. My main goals for October were to finish Blue Reflection and play my new Nintendo Switch, so I made sure to play any new Switch demo on the go that caught my eye and at home give my time to my new favourite JRPG magical girls in Blue Reflection. As usual, I also attempted to finish what I was playing before I dedicated myself to newer releases, but I let lots of little things use my time in between too meaning I didn’t get to focus on them much. I don’t regret a bit of it though as I wasn’t ever bored last month, so here are all the JRPGs I played in October. JRPG of the Month: Blue Reflection While it’s not perfect by any means, I was won over by Hinako and her magical girl friends in Blue Reflection. The emotional story was filled with great characters that I enjoyed getting to know and I was genuinely moved multiple times while playing thanks to it

Five JRPGs I Ruined For Myself By Taking Too Long to Finish Them

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Taking my time with games like Persona 2 and Kingdom Hearts at the moment has made me remember something about myself: I’m not the best at playing games over a long period of time. I fall in and out of wanting to play them, trying other smaller experiences in between, even if I'm enjoying what I'm playing. Mix it in with life taking up time and it really prolongs my time with certain games. Attempting to get my reviews out faster this year has seen me play and finish some great JRPGs more quickly, proving the fact that if I immerse myself in a game, I'm more likely to enjoy it or more quickly find out which games I'd grow tired of. No matter how long I take to play games nowadays, there are a few games I can look back on and say I temporarily ruined them for myself by playing them at a slow pace and this list is just a few of them. Final Fantasy XII I must have tried to play Final Fantasy XII at least two or three times between high school and university. What usually h

Phobos Children's Fun JRPG-Infused Tap Battles

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When a friend recommended me indie studio Mirai Labo’s smartphone game Phobos Children , I was pleasantly surprised to see their take on a JRPG-inspired battle system as it was said to be an action-puzzle RPG. Interestingly, Phobos Children makes its own combat style that combines ideas from JRPGs and puzzles with the handy touchscreen to make an involved experience that relies on tapping bubbles to attack in a fun and unique way. As a fan of JRPGs and rhythm games, Phobos Children’s combat reminds me of both in an addictive way that makes me want to keep playing it. Video from the Mirai-Labo YouTube Channel The combat of Phobos Children uses a fairly simple concept that ends up being smart in its execution. In order to attack the enemy and defend your army, you must tap the bubbles coming across the screen, specifically three of a matching colour. By doing this, the enemy gets hit and you can avoid damage. If you’re fast, you can execute a lot of these in quick succession to keep your